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load-from-gallery (3)
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How to Load an Image from the Gallery in the .NET MAUI Image Editor (SfImageEditor)?
The Syncfusion® .NET MAUI Image Editor (SfImageEditor) allows you to load an image from the gallery. The following instructions guide you through this process using MediaPicker. MAUI: Initialize the Image Editor and use the TapGestureRecognizer to trigger the event for opening the gallery. <Grid> <imageEditor:SfImageEditor x:Name="imageEditor" IsVisible="false"/> <Image x:Name="openGallery" HeightRequest="50" WidthRequest="50" Grid.Row="0" Source="gallery.png"> <Image.GestureRecognizers> <TapGestureRecognizer Tapped="OpenGalleryTapped" NumberOfTapsRequired="1"/> </Image.GestureRecognizers> </Image> </Grid> C#: Utilize the PickPhotoAsync method from the MediaPicker to set the image source. Here’s how you can implement it: async void OpenGalleryTapped(object sender, EventArgs e) { var result = await MediaPicker.PickPhotoAsync(); if (result == null) { return; } ImageSource imageSource = ImageSource.FromStream(() => result.OpenReadAsync().Result); this.imageEditor.Source = imageSource; this.imageEditor.IsVisible = true; this.openGallery.IsVisible = false; } Conclusion: I hope you enjoyed learning how to load an image from the gallery in the .NET MAUI Image Editor (SfImageEditor). Refer to our .NET MAUI Image Editor feature tour page for other groundbreaking feature representations. You can also explore our .NET MAUI Image Editor documentation to understand how to present and manipulate data. For current customers, check out our .NET MAUI components from the License and Downloads page. If you are new to Syncfusion®, try our 30-day free trial to check out our .NET MAUI Image Editor and other .NET MAUI components. Please let us know in the following comment section if you have any queries or require clarification. Contact us through our support forums, Direct-Trac, or feedback portal. We are always happy to assist you!
How to load an image from gallery in ImageEditor for Xamarin.iOS
How to Load an Image from Gallery in ImageEditor Xamarin.iOS? Description: This article explains you to load an Image from Gallery to the Image Editor.   Solution:   The following screenshot displays the open dialog to upload the image to the Image Editor.   Create a Xamarin application and initialize SfImageEditor control in it by using the below code.   Import the SfImageEditor as shown below,   C#       using Syncfusion.SfImageEditor.iOS;       SfImageEditor imageEditor = new SfImageEditor(); imageEditor.Frame = this.View.Frame; View.AddSubview(imageEditor);     Load an Image from Gallery to the image editor by call the UploadFromGallary method as shown in below and set the image picker image to the image property of image editor.     C#   UIImagePickerController imagePicker; void UploadFromGallery()         {     imagePicker = new UIImagePickerController();       imagePicker.SourceType = UIImagePickerControllerSourceType.PhotoLibrary;       imagePicker.MediaTypes = UIImagePickerController.AvailableMediaTypes(UIImagePickerControllerSourceType.PhotoLibrary);       imagePicker.FinishedPickingMedia += ImagePicker_FinishedPickingMedia; ;     imagePicker.Canceled += (sender, evt) =>     {         imagePicker.DismissModalViewController(true);     };       this.PresentViewController(imagePicker, true, null); }             void ImagePicker_FinishedPickingMedia(object sender, UIImagePickerMediaPickedEventArgs e)         {     imagePicker.DismissModalViewController(true);     imageEditor.Image = e.OriginalImage; }          
How to Load an Image from Gallery in ImageEditor Xamarin.Android
How to Load an Image from Gallery in ImageEditor Xamarin.Android? Description: This article explains you to load an Image from Gallery to the Image Editor.   Solution: Create a Xamarin application and initialize SfImageEditor control in it by using the below code.   Import the SfImageEditor as shown below,       using Syncfusion.SfImageEditor.Android;     C#   static Intent mainIntent; private static int SELECT_FROM_GALLERY = 0; internal static string Path { get; set; } SfImageEditor editor;   protected override void OnCreate(Bundle bundle) {     base.OnCreate(bundle);     editor = new SfImageEditor(this);     SetContentView(editor);   }   Load an Image from Gallery to the image editor by call the InitializeMediaPicker method as shown in below.     C#   public void InitializeMediaPicker() {     Intent = new Intent();     Intent.SetType("image/*");     Intent.SetAction(Intent.ActionGetContent);     StartActivityForResult(Intent.CreateChooser(Intent, "Select Picture"), SELECT_FROM_GALLERY); }           private string GetPathToImage(Android.Net.Uri uri) {     string imgId = "";     using (var c1 = ContentResolver.Query(uri, null, null, null, null))     {         c1.MoveToFirst();         string imageId = c1.GetString(0);         imgId = imageId.Substring(imageId.LastIndexOf(":") + 1);     }       string path = null;       string selection = MediaStore.Images.Media.InterfaceConsts.Id + " =? ";     using (var cursor = ContentResolver.Query(MediaStore.Images.Media.ExternalContentUri, null, selection, new string[] { imgId }, null))     {         if (cursor == null) return path;         var columnIndex = cursor.GetColumnIndexOrThrow(MediaStore.Images.Media.InterfaceConsts.Data);         cursor.MoveToFirst();         path = cursor.GetString(columnIndex);     }     return path; }     Set the Captured image from Camera to the ImageEditor as Bitmap Only. So you need to set the Bitmap as shown in below   protected override void OnActivityResult(int requestCode, [GeneratedEnum] Result resultCode, Intent data) {     if (data == null) data = mainIntent;     if ((resultCode != Result.Ok) || (data == null))     {         return;     }     if (resultCode == Result.Ok)     {         var uri = data.Data;           if (requestCode == SELECT_FROM_GALLERY)         {             try             {                 Path = GetPathToImage(uri);                 editor.Bitmap = BitmapFactory.DecodeFile(Path);               }             catch (Exception ex)             {               }         }           else return;     } }  
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