How to integrate unity 3D (WebGL) project into Blazor WebAssembly (hosted) application?
This section outlines the process of integrating a Unity 3D (WebGL) project into a Blazor WebAssembly (hosted) application. The following steps detail how to accomplish this integration:
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Begin by preparing your Unity 3D Project for WebGL deployment. Ensure that the project is properly configured and optimized for web deployment.
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Use Unity’s build settings to compile the project into WebGL format. This generates a set of files necessary to run your Unity application in a web browser. For more information refer to this guide.
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Next, create a Blazor WebAssembly App (Hosted) targeting .NET 7.0.
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Within the Blazor WebAssembly application’s project structure, navigate to the ~/wwwroot folder.
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Replace the existing index.html file with the index.html file generated by the WebGL output of the Unity project. Also, include all folders and files generated by Unity’s WebGL build process within the ~/wwwroot directory of your Blazor WebAssembly application.
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After completing the integration, run the Blazor WebAssembly application (Ctrl + F5).
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Verify that the Unity 3D content is properly displayed and interactive within the application when accessed through a web browser.