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How to integrate unity 3D (WebGL) project into Blazor WebAssembly (hosted) application?

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This section outlines the integration process of a Unity 3D (WebGL) project into a Blazor WebAssembly (hosted) application. The following steps detail how to accomplish this integration:

  1. Begin by preparing your Unity 3D Project for WebGL deployment. Ensure that your project is configured and optimized for web deployment.

  2. Use Unity’s build settings to compile your project into a WebGL format. This generates a set of files that are necessary for running your Unity application within a web browser. For more information refer here.

  3. Now, create a Blazor WebAssembly App (Hosted) targeting .NET 7.0.

  4. Within the Blazor WebAssembly application’s project structure, navigate to the ~/wwwroot folder.

  5. Replace the existing ‘index.html’ file with the ‘index.html’ file generated from the WebGL output of the Unity project and also include all mentioned folders and files generated by Unity’s WebGL build process within the ~/wwwroot directory of your Blazor WebAssembly application.

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  6. With the integration completed, run (Ctrl + F5) the Blazor WebAssembly application.

  7. Verify that the Unity 3D content is properly displayed and interactive within the application when accessed through a web browser.

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